5th Edition D&D Limit Breaks, Part 2

Thinking Outside the Box,

Shooting for the Moon,

and Multi-classing for the Win. 

by Meorty Matt

Once upon a time (a month or two before the release of 5th Edition D&D), I challenged our resident rules guru, Steve, to devise a Pathfinder character who could jump so high that they could drop kick the moon. Even though a monk/ninja hybrid could jump stupidly high (something like 50+ feet), it wasn’t nearly enough. Though it did not meet its goal, the mental exercise was nonetheless both informative and entertaining.

You’re probably asking, “So what?” It might sound dumb, but you should ask yourself before committing to a build in 5th Edition (as in any RPG): What do you want your character to be good at? He can’t be good at everything; dipping into too many classes has prohibitive ability score requirements and isn’t all that effective besides. That said, try thinking outside the box. You probably won’t have the ludicrous goal of making your character leap into space, but don’t limit your notion of what a character can potentially do based on what they are supposed to be able to do.

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5th Edition D&D Limit Breaks, Part 1

Archdruids of the Moon,

Fighter/Warlock/Sorcerer Eldritch Blasts,

Wild Mages shorter than 0 inches,

and everything in between.

by Meorty Matt

In anticipation of the release of Orc Labs podcasts dealing with the different classes and their respective abilities, today I’m digging into some of the crazier things that are possible in 5th Edition D&D. Note that I did not say “strongest”. As has been mentioned previously, the power level in this edition of D&D has been lowered in comparison with 3.5 and Pathfinder… mostly. Abilities that are potentially more powerful are allowed to be that way because they take effect over multiple turns and don’t happen all at once… mostly.

You’ll see what I mean soon enough.

To make this easy for me and for you, let’s look at some of the features that make some classes jaw-droppingly good (or hilarious) at early, mid, and late levels, plus capstones. This is by no means an exhaustive list, but more like a list of personal favorites. (For more detailed discussion of what the different classes can do for your character and what roles they fill in this edition of D&D, listen in on the podcasts!)

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