Thinking Outside the Box,
Shooting for the Moon,
and Multi-classing for the Win.
by Meorty Matt
Once upon a time (a month or two before the release of 5th Edition D&D), I challenged our resident rules guru, Steve, to devise a Pathfinder character who could jump so high that they could drop kick the moon. Even though a monk/ninja hybrid could jump stupidly high (something like 50+ feet), it wasn’t nearly enough. Though it did not meet its goal, the mental exercise was nonetheless both informative and entertaining.
You’re probably asking, “So what?” It might sound dumb, but you should ask yourself before committing to a build in 5th Edition (as in any RPG): What do you want your character to be good at? He can’t be good at everything; dipping into too many classes has prohibitive ability score requirements and isn’t all that effective besides. That said, try thinking outside the box. You probably won’t have the ludicrous goal of making your character leap into space, but don’t limit your notion of what a character can potentially do based on what they are supposed to be able to do.