Orc Labs Podcast 09 – 5E Paladin (DM you forgot to give us homework)!

The goody two shoes of the party. Tactical retreat? Never heard of it. Blindly smiting foes first and asking questions later. Brashly running into danger because, “hey there’s a god on my side!”. Give the party loot away to the church and poor? It’s only right. Sure the rest of the party might roll their eyes but we haven’t wiped yet and I can heal! What’s that? The rogue is going to kill me in my sleep?

5th Edition D&D Limit Breaks, Part 1

Archdruids of the Moon,

Fighter/Warlock/Sorcerer Eldritch Blasts,

Wild Mages shorter than 0 inches,

and everything in between.

by Meorty Matt

In anticipation of the release of Orc Labs podcasts dealing with the different classes and their respective abilities, today I’m digging into some of the crazier things that are possible in 5th Edition D&D. Note that I did not say “strongest”. As has been mentioned previously, the power level in this edition of D&D has been lowered in comparison with 3.5 and Pathfinder… mostly. Abilities that are potentially more powerful are allowed to be that way because they take effect over multiple turns and don’t happen all at once… mostly.

You’ll see what I mean soon enough.

To make this easy for me and for you, let’s look at some of the features that make some classes jaw-droppingly good (or hilarious) at early, mid, and late levels, plus capstones. This is by no means an exhaustive list, but more like a list of personal favorites. (For more detailed discussion of what the different classes can do for your character and what roles they fill in this edition of D&D, listen in on the podcasts!)

Continue reading